ULTRAKILL cover art

games like

ULTRAKILL

ULTRAKILL leans Execution (Pure Mechanics). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Platform, Arcade - then ranked by cheat-test profile.

EXECUTION10 /10READS0 /10VARIANCE2 /10OPTIMIZATION6 /10

Like ULTRAKILL, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

10 games like ULTRAKILL

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Cuphead cover art
CupheadPure Mechanics · boss-rush platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (10 vs 9) - Tight dodging and parry timing decide every boss.

full comparison →
Hotline Miami 2: Wrong Number cover art
Hotline Miami 2: Wrong NumberPure Mechanics · top-down action

Both lean on reads about the same (0 vs 0). Biggest difference: execution (10 vs 9) - Long sightlines punish any aim or timing slip

full comparison →
Ghostrunner cover art
GhostrunnerPure Mechanics · cyberpunk action platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (10 vs 9) - One-hit-death parkour and slashing demand near-perfect inputs

full comparison →
Metal Slug 3 cover art
Metal Slug 3Pure Mechanics · run-and-gun arcade

Both lean on reads about the same (0 vs 0). Biggest difference: execution (10 vs 9) - one-hit deaths demand frame-level dodging and aim

full comparison →
Castlevania III: Dracula's Curse cover art
Castlevania III: Dracula's CursePure Mechanics · action platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (10 vs 9) - Brutal platforming and tight whip timing throughout

full comparison →
Neon White cover art
Neon WhitePure Mechanics · speed-run action

Both lean on execution about the same (10 vs 10). Biggest difference: variance (2 vs 1) - Fixed levels with no randomness; entirely deterministic

full comparison →
Ghosts 'n Goblins cover art
Ghosts 'n GoblinsPure Mechanics · arcade platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (10 vs 9) - Committed jumps and pixel-precise throws, no mercy

full comparison →
Trackmania Turbo cover art
Trackmania TurboPure Mechanics · arcade time-attack racer

Both lean on execution about the same (10 vs 10). Biggest difference: variance (2 vs 1) - Deterministic tracks with no hidden randomness

full comparison →
Contra: Hard Corps cover art
Contra: Hard CorpsPure Mechanics · run-and-gun shooter

Both lean on reads about the same (0 vs 0). Biggest difference: execution (10 vs 9) - One-hit deaths under relentless bullet pressure demand perfect inputs

full comparison →
Dirt Rally cover art
Dirt RallyPure Mechanics · rally simulatorcross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (10 vs 9) - Unforgiving car control on loose surfaces is the entire test

full comparison →

Game details

Released
2020
Developer
Arsi "Hakita" Patala
Platforms
PC
Modes
Single player
IGDB users
82/100
ShooterPlatformIndieArcadeActionFantasyScience fiction