Umihara Kawase cover art

games like

Umihara Kawase

Umihara Kawase leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Platform - then ranked by cheat-test profile.

EXECUTION8 /10READS0 /10VARIANCE1 /10OPTIMIZATION6 /10

Like Umihara Kawase, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Umihara Kawase

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Super Mario Galaxy 2 cover art
Super Mario Galaxy 2Practiced Mastery · 3D platformer

Both lean on execution about the same (8 vs 8). Otherwise the profiles match closely.

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Donkey Kong cover art
Donkey KongPracticed Mastery · arcade platformer

Both lean on execution about the same (8 vs 8). Otherwise the profiles match closely.

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Crash Bandicoot: Warped cover art
Crash Bandicoot: WarpedPracticed Mastery · 3D platformer

Both lean on execution about the same (8 vs 8). Otherwise the profiles match closely.

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Mega Man 2 cover art
Mega Man 2Practiced Mastery · action platformer

Both lean on execution about the same (8 vs 8). Otherwise the profiles match closely.

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Katana ZERO cover art
Katana ZEROPracticed Mastery · neo-noir action platformer

Both lean on execution about the same (8 vs 8). Otherwise the profiles match closely.

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Metal Slug cover art
Metal SlugPracticed Mastery · run-and-gun arcade

Both lean on execution about the same (8 vs 8). Otherwise the profiles match closely.

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Super Contra cover art
Super ContraPracticed Mastery · run-and-gun arcade

Both lean on execution about the same (8 vs 8). Otherwise the profiles match closely.

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Hollow Knight cover art
Hollow KnightPracticed Mastery · precision metroidvania

Both lean on execution about the same (8 vs 8). Biggest difference: reads (0 vs 1) - Bosses run scripted attack pools; not adaptive.

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Super Metroid cover art
Super MetroidPracticed Mastery · metroidvania

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Wall-jumps, shinesparks and boss dodges demand precise inputs

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God of War II cover art
God of War IIPracticed Mastery · hack-and-slash action

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Faster combat and harder bosses demand sharper hands

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Cuphead cover art
CupheadPure Mechanics · boss-rush platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 9) - Tight dodging and parry timing decide every boss.

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Ori and the Will of the Wisps cover art
Ori and the Will of the WispsPure Mechanics · action metroidvania

Both lean on execution about the same (8 vs 8). Biggest difference: reads (0 vs 1) - Scripted bosses, no human opponent

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Game details

Released
1994
Developer
TNN
Platforms
PC, SFAM
Modes
Single player
IGDB critics
95/100
IGDB users
72/100
PlatformPuzzleIndieAction