Untold Legends: Brotherhood of the Blade cover art

games like

Untold Legends: Brotherhood of the Blade

Untold Legends: Brotherhood of the Blade leans Optimization (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Hack and slash/Beat 'em up - then ranked by cheat-test profile.

EXECUTION4 /10READS0 /10VARIANCE3 /10OPTIMIZATION5 /10

12 games like Untold Legends: Brotherhood of the Blade

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Dead Island cover art
Dead IslandPracticed Mastery · zombie action RPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 5) - first-person melee timing and stamina

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Enter the Matrix cover art
Enter the MatrixPracticed Mastery · licensed action game

Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 5) - Bullet-time gunplay and kung-fu combos

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The Lord of the Rings: War in the North cover art
The Lord of the Rings: War in the NorthPracticed Mastery · co-op action RPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 5) - Melee timing and crit windows reward active hands

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Minecraft Dungeons cover art
Minecraft DungeonsPracticed Mastery · dungeon crawler

Both lean on execution about the same (4 vs 4). Biggest difference: variance (3 vs 4) - Random loot and enchantment rolls drive power

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Shenmue cover art
ShenmuePracticed Mastery · open-world adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 3) - QTEs and light brawling demand modest timing

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Marvel Ultimate Alliance 2 cover art
Marvel Ultimate Alliance 2Practiced Mastery · team brawler RPG

Both lean on execution about the same (4 vs 4). Biggest difference: variance (3 vs 2) - Small randomness in boosts and drops.

full comparison →
Grand Theft Auto: San Andreas cover art
Grand Theft Auto: San AndreasPracticed Mastery · open-world actioncross-genre

Both lean on execution about the same (4 vs 4). Biggest difference: variance (3 vs 2) - Territory wars and traffic add light randomness

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The Last of Us Remastered cover art
The Last of Us RemasteredPracticed Mastery · survival actioncross-genre

Both lean on execution about the same (4 vs 4). Biggest difference: variance (3 vs 2) - encounter loot and infected spawns vary

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Assassin's Creed Origins cover art
Assassin's Creed OriginsPracticed Mastery · action RPGcross-genre

Both lean on execution about the same (4 vs 4). Biggest difference: reads (0 vs 1) - Guard AI scripted, predictable.

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Alan Wake cover art
Alan WakePracticed Mastery · action horrorcross-genre

Both lean on execution about the same (4 vs 4). Biggest difference: variance (3 vs 2) - Ambush placements surprise once

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Metro 2033 cover art
Metro 2033Practiced Mastery · atmospheric survival FPScross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 5) - scarce-ammo gunfights punish sloppy aim

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The Last of Us Part I cover art
The Last of Us Part IPracticed Mastery · survival actioncross-genre

Both lean on execution about the same (4 vs 4). Biggest difference: variance (3 vs 2) - loot and encounter variation

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Game details

Released
2005
Platforms
PSP
Modes
Single player
IGDB critics
63/100
IGDB users
70/100
Hack and slash/Beat 'em upAdventureAction