Urban Champion cover art

games like

Urban Champion

Urban Champion leans Execution (Competitive PvP). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Fighting, Arcade - then ranked by cheat-test profile.

EXECUTION5 /10READS4 /10VARIANCE1 /10OPTIMIZATION2 /10

12 games like Urban Champion

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Naruto Shippuden: Ultimate Ninja Storm Revolution cover art
Naruto Shippuden: Ultimate Ninja Storm RevolutionCompetitive PvP · anime arena fighter

Both lean on execution about the same (5 vs 5). Biggest difference: optimization (2 vs 3) - Team and awakening type picks are a shallow solvable layer

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Gang Beasts cover art
Gang BeastsPure Mechanics · physics party brawler

Both lean on reads about the same (4 vs 4). Biggest difference: execution (5 vs 7) - Wobbly physics combat requires precise grab and throw timing

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Plants vs. Zombies: Garden Warfare cover art
Plants vs. Zombies: Garden WarfareCompetitive PvP · class-based shooter

Both lean on reads about the same (4 vs 4). Biggest difference: optimization (2 vs 4) - Class counters and objective timing reward team planning

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Pong cover art
PongCompetitive PvP · arcade sports game

Both lean on reads about the same (4 vs 4). Biggest difference: execution (5 vs 6) - Paddle positioning and return angles are pure motor skill

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Dragon Ball Z: Budokai Tenkaichi 2 cover art
Dragon Ball Z: Budokai Tenkaichi 2Competitive PvP · arena fighting game

Both lean on variance about the same (1 vs 1). Biggest difference: optimization (2 vs 4) - A 120-character roster of matchup and item knowledge

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Wii Play cover art
Wii PlayPure Mechanics · minigame collection

Both lean on execution about the same (5 vs 5). Biggest difference: reads (4 vs 2) - Two-player duels add slight mutual prediction

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Street Fighter cover art
Street FighterCompetitive PvP · fighting game

Both lean on variance about the same (1 vs 1). Biggest difference: execution (5 vs 7) - Notoriously stiff inputs make landing specials the real fight

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Nintendo Land cover art
Nintendo LandCompetitive PvP · minigame collection

Both lean on execution about the same (5 vs 4). Biggest difference: execution (5 vs 4) - Motion and GamePad dexterity across minigames

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Jump Force cover art
Jump ForceCompetitive PvP · anime arena fighter

Both lean on execution about the same (5 vs 5). Biggest difference: optimization (2 vs 4) - Team picks and awakening meter management

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Dragon Ball GT: Final Bout cover art
Dragon Ball GT: Final BoutCompetitive PvP · anime fighting game

Both lean on variance about the same (1 vs 1). Biggest difference: execution (5 vs 6) - Combo inputs and meteor-counter timing decide exchanges

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WWE SmackDown vs. Raw 2011 cover art
WWE SmackDown vs. Raw 2011Competitive PvP · pro wrestling game

Both lean on execution about the same (5 vs 5). Biggest difference: optimization (2 vs 4) - Move sets, match types and creation systems are learnable

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WWE 2K15 cover art
WWE 2K15Competitive PvP · wrestling game

Both lean on execution about the same (5 vs 5). Biggest difference: optimization (2 vs 4) - Move sets, stamina and match pacing are learnable systems

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Game details

Released
1984
Developer
Nintendo R&D1
Platforms
3DS, Wii, famicom, WiiU, NES
Modes
Single player, Multiplayer
IGDB users
60/100
FightingArcadeAction