Wasteland cover art

games like

Wasteland

Wasteland leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Role-playing (RPG), Turn-based strategy (TBS) - then ranked by cheat-test profile.

EXECUTION0 /10READS0 /10VARIANCE5 /10OPTIMIZATION8 /10

12 games like Wasteland

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Fallout cover art
FalloutPure Optimization · post-apocalyptic CRPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Turn-based, no dexterity

full comparison →
Fallout Shelter cover art
Fallout ShelterPure Optimization · base management sim

Both lean on execution about the same (0 vs 0). Biggest difference: variance (5 vs 4) - Incident spawns and lunchbox loot rolls

full comparison →
Persona 4 cover art
Persona 4Pure Optimization · social sim JRPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Menu combat; zero dexterity

full comparison →
Sid Meier's Civilization III cover art
Sid Meier's Civilization IIIPure Optimization · 4X strategy

Both lean on execution about the same (0 vs 0). Biggest difference: variance (5 vs 4) - Random maps, resources and combat rolls matter early

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Loop Hero cover art
Loop HeroPure Optimization · deckbuilding autobattler

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Autobattler, almost no inputs.

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Persona 3 FES cover art
Persona 3 FESPure Optimization · JRPG social sim

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Menu-driven turn battles need no physical skill

full comparison →
Fire Emblem: The Sacred Stones cover art
Fire Emblem: The Sacred StonesPure Optimization · tactical RPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Grid menu tactics; nothing physical.

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Persona 3 Portable cover art
Persona 3 PortablePure Optimization · JRPG social sim

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Menu-driven combat needs no physical skill

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X-COM: UFO Defense cover art
X-COM: UFO DefenseSystems & Chaos · turn-based strategy

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Turn-based; only inventory clicking

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Tropico 5 cover art
Tropico 5Pure Optimization · political city builder

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Interface-driven play with no physical execution ceiling

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Icewind Dale cover art
Icewind DalePure Optimization · party-based CRPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Pausable real-time needs little dexterity

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Shin Megami Tensei IV cover art
Shin Megami Tensei IVPure Optimization · turn-based JRPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Menu combat with no execution ceiling.

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Game details

Released
1988
Developer
Interplay Productions
Platforms
C64, Linux, PC, Mac, DOS, Apple][
Modes
Single player
IGDB critics
100/100
IGDB users
80/100
Role-playing (RPG)Turn-based strategy (TBS)AdventureIndieScience fictionSurvival