WWE SmackDown vs. Raw 2009 cover art

games like

WWE SmackDown vs. Raw 2009

WWE SmackDown vs. Raw 2009 leans Execution (Competitive PvP). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Fighting - then ranked by cheat-test profile.

EXECUTION5 /10READS5 /10VARIANCE3 /10OPTIMIZATION4 /10

9 games like WWE SmackDown vs. Raw 2009

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Naruto Shippuden: Ultimate Ninja Storm 4 cover art
Naruto Shippuden: Ultimate Ninja Storm 4Competitive PvP · anime arena fighter

Both lean on execution about the same (5 vs 5). Biggest difference: reads (5 vs 6) - Versus humans, baiting substitutions is the core game

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WWE 2K15 cover art
WWE 2K15Competitive PvP · wrestling game

Both lean on execution about the same (5 vs 5). Biggest difference: reads (5 vs 4) - Human opponents bait reversals and vary move timing

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Star Wars: Battlefront II cover art
Star Wars: Battlefront IICompetitive PvP · class-based shootercross-genre

Both lean on variance about the same (3 vs 3). Biggest difference: execution (5 vs 6) - Aimbot dominates infantry fights and starfighter dogfights

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Star Wars Battlefront cover art
Star Wars BattlefrontCompetitive PvP · multiplayer shootercross-genre

Both lean on variance about the same (3 vs 3). Biggest difference: execution (5 vs 6) - Aimbot dominates blaster fights despite generous hitboxes

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Battlefield 1942 cover art
Battlefield 1942Competitive PvP · large-scale multiplayer FPScross-genre

Both lean on variance about the same (3 vs 3). Biggest difference: execution (5 vs 6) - Aim, vehicle handling, and leading shots matter.

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Worms World Party cover art
Worms World PartyCompetitive PvP · artillery strategycross-genre

Both lean on execution about the same (5 vs 5). Biggest difference: variance (3 vs 4) - Wind, crate drops and terrain destruction add real chaos

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FIFA Soccer 11 cover art
FIFA Soccer 11Competitive PvP · football simcross-genre

Both lean on variance about the same (3 vs 3). Biggest difference: execution (5 vs 6) - Pass timing, dribbling and finishing demand stick skill

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Worms 3D cover art
Worms 3DCompetitive PvP · turn-based artillerycross-genre

Both lean on execution about the same (5 vs 5). Biggest difference: variance (3 vs 4) - Wind, crate drops and terrain chaos swing turns

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Pro Evolution Soccer 2009 cover art
Pro Evolution Soccer 2009Competitive PvP · football simulationcross-genre

Both lean on reads about the same (5 vs 5). Biggest difference: execution (5 vs 6) - Close control and finishing windows demand stick precision

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Game details

Released
2008
Developer
Yuke's
Franchise
WWE
Platforms
Wii
Modes
Single player, Multiplayer
FightingActionNon-fiction