head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
Driving and gadget timing through scripted spy missions.

Execution · Practiced Mastery
Wrangling high-speed 3D movement through fixed stages and boss scripts.
007 Racing leans Execution (Pure Mechanics); Sonic Adventure DX: Director's Cut leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
007 Racing
Driving under fire while aiming gadgets is the main demand
Sonic Adventure DX: Director's Cut
High-speed 3D control and jank-wrangling demand real hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
007 Racing
Enemy cars follow mission scripts
Sonic Adventure DX: Director's Cut
Chaos bosses run fixed phase scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
007 Racing
Mission events repeat identically
Sonic Adventure DX: Director's Cut
Stage layouts and upgrades never change
Sonic Adventure DX: Director's Cut leans a little harder on optimization, though the gap is small.
007 Racing
Learning mission solutions and weapon use is light study
Sonic Adventure DX: Director's Cut
Speedrun routing and A-rank paths are learnable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.