head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Systems & Chaos
A cozy hidden-object scan of a Wall Street scene for cartoon cats.

Variance · Systems & Chaos
A short first-person horror game testing nerve against scripted home invasion scares.
100 Capitalist Cats leans Variance (Systems & Chaos); Evil leans Variance (Systems & Chaos).
Evil leans a little harder on execution, though the gap is small.
100 Capitalist Cats
Clicking found cats is effortless
Evil
Walking and looking; minimal physical demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
100 Capitalist Cats
Wall Street artwork never reacts
Evil
Scare events are scripted, not an adaptive mind
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
100 Capitalist Cats
Cat hiding spots are unknown until found
Evil
Hidden scares and events drive the unknown tension
Evil leans a little harder on optimization, though the gap is small.
100 Capitalist Cats
Methodical scanning is the whole strategy
Evil
Figuring out what to do next is the small loop
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.