head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Systems & Chaos
Scanning a dinosaur park illustration for hidden cats, nothing more.

Variance · Systems & Chaos
A short first-person horror game testing nerve against scripted home invasion scares.
100 Dino Cats leans Variance (Systems & Chaos); Evil leans Variance (Systems & Chaos).
Evil leans a little harder on execution, though the gap is small.
100 Dino Cats
Clicking spotted cats takes no skill
Evil
Walking and looking; minimal physical demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
100 Dino Cats
A static scene never adapts
Evil
Scare events are scripted, not an adaptive mind
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
100 Dino Cats
Hidden cat placements are the only unknown
Evil
Hidden scares and events drive the unknown tension
Evil leans a little harder on optimization, though the gap is small.
100 Dino Cats
Grid-scanning the artwork is the lone technique
Evil
Figuring out what to do next is the small loop
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.