head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Light / Casual
A hidden-object game about finding cats in hand-drawn cityscapes.

Optimization · Light / Casual
A narrative sequel about reconciling a dying man's regrets.
100 Hidden Cats leans Variance (Light / Casual); Finding Paradise leans Optimization (Light / Casual).
100 Hidden Cats leans a little harder on execution, though the gap is small.
100 Hidden Cats
Clicking cats has no timing demand
Finding Paradise
Trivial inputs.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
100 Hidden Cats
Solo - nothing to predict
Finding Paradise
No adaptive opposition.
100 Hidden Cats leans a little harder on variance, though the gap is small.
100 Hidden Cats
Cat positions unknown until scanned
Finding Paradise
Linear story.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
100 Hidden Cats
Systematic searching trivially completes it
Finding Paradise
Minimal systems.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.