head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Variance · Light / Casual
A hidden-object game about finding cats in hand-drawn cityscapes.

Variance · Light / Casual
An interactive story that tests emotional choice, not skill.
100 Hidden Cats leans Variance (Light / Casual); The Walking Dead leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
100 Hidden Cats
Clicking cats has no timing demand
The Walking Dead
Quick-time prompts are forgiving and rarely fail the story
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
100 Hidden Cats
Solo - nothing to predict
The Walking Dead
No opponent - characters follow the script
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
100 Hidden Cats
Cat positions unknown until scanned
The Walking Dead
Branch outcomes are hidden on a first playthrough only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
100 Hidden Cats
Systematic searching trivially completes it
The Walking Dead
Choices barely gate progress; nothing meaningful to solve
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.