head to head
Detroit: Become HumanvsThe Walking Dead
Detroit: Become Human leans Optimization (Light / Casual); The Walking Dead leans Variance (Light / Casual).
Detroit: Become HumanThe Walking Dead
Axis by axis
Execution2 vs 1
Detroit: Become Human leans harder on execution: Quick-time events demand only basic reaction timing
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization3 vs 2
Detroit: Become Human leans harder on optimization: Flowchart completion is a light solvable puzzle
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

