head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Light / Casual
A hidden-object game about finding cats in hand-drawn cityscapes.

Variance · Light / Casual
A dark comedic narrative adventure following a cheerful girl on a fateful errand.
100 Hidden Cats leans Variance (Light / Casual); Little Misfortune leans Variance (Light / Casual).
100 Hidden Cats leans a little harder on execution, though the gap is small.
100 Hidden Cats
Clicking cats has no timing demand
Little Misfortune
Walking and choices only
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
100 Hidden Cats
Solo - nothing to predict
Little Misfortune
No adaptive opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
100 Hidden Cats
Cat positions unknown until scanned
Little Misfortune
Choice outcomes hidden on first play
100 Hidden Cats leans a little harder on optimization, though the gap is small.
100 Hidden Cats
Systematic searching trivially completes it
Little Misfortune
Almost nothing to solve, story carries everything
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.