head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Light / Casual
A hidden-object game about spotting one hundred dogs in a scene.

Optimization · Light / Casual
A point-and-click detective adventure where puzzle logic is the entire test.
100 Hidden Dogs leans Optimization (Light / Casual); Circle of Blood leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
100 Hidden Dogs
Clicking spotted dogs needs no precision
Circle of Blood
no physical skill, point-and-click
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
100 Hidden Dogs
Solo - no opponent to predict
Circle of Blood
no opponents, puzzle-driven
100 Hidden Dogs leans a little harder on variance, though the gap is small.
100 Hidden Dogs
Dog locations hidden until you find them
Circle of Blood
no meaningful randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
100 Hidden Dogs
Systematic scanning of the scene finds them all
Circle of Blood
inventory puzzle logic is solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.