head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Light / Casual
A hidden-object game about spotting one hundred dogs in a scene.

Variance · Light / Casual
An interactive story that tests emotional choice, not skill.
100 Hidden Dogs leans Optimization (Light / Casual); The Walking Dead leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
100 Hidden Dogs
Clicking spotted dogs needs no precision
The Walking Dead
Quick-time prompts are forgiving and rarely fail the story
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
100 Hidden Dogs
Solo - no opponent to predict
The Walking Dead
No opponent - characters follow the script
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
100 Hidden Dogs
Dog locations hidden until you find them
The Walking Dead
Branch outcomes are hidden on a first playthrough only
100 Hidden Dogs leans a little harder on optimization, though the gap is small.
100 Hidden Dogs
Systematic scanning of the scene finds them all
The Walking Dead
Choices barely gate progress; nothing meaningful to solve
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.