head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Light / Casual
A hidden-object game about spotting one hundred dogs in a scene.

Variance · Light / Casual
A live-action FMV thriller steered through touchpad choices and gestures.
100 Hidden Dogs leans Optimization (Light / Casual); Erica leans Variance (Light / Casual).
100 Hidden Dogs leans a little harder on execution, though the gap is small.
100 Hidden Dogs
Clicking spotted dogs needs no precision
Erica
Touch gestures with no skill ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
100 Hidden Dogs
Solo - no opponent to predict
Erica
No opponent
Erica leans a little harder on variance, though the gap is small.
100 Hidden Dogs
Dog locations hidden until you find them
Erica
Branch outcomes hidden on first viewing
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
100 Hidden Dogs
Systematic scanning of the scene finds them all
Erica
Mapping choice branches across replays
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.