head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A hidden-object game testing systematic visual search for hidden cats.

Optimization · Light / Casual
A gentle daily-life village sim about decorating, collecting, and chatting with animal neighbors.
100 Istanbul Cats leans Optimization (Systems & Chaos); Animal Crossing: New Leaf leans Optimization (Light / Casual).
100 Istanbul Cats leans a little harder on execution, though the gap is small.
100 Istanbul Cats
Scanning and clicking demands no twitch
Animal Crossing: New Leaf
No dexterity demands beyond menu navigation
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
100 Istanbul Cats
Solo hidden-object game, no opponent
Animal Crossing: New Leaf
No opponents at all
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
100 Istanbul Cats
Cat placement hidden until found
Animal Crossing: New Leaf
Daily RNG visitors, fossils, turnip prices
100 Istanbul Cats leans a little harder on optimization, though the gap is small.
100 Istanbul Cats
Systematic scanning of the scene finds every cat
Animal Crossing: New Leaf
Turnip market and town planning lightly reward optimizing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.