head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
A hidden-object game testing systematic visual search for hidden cats.

Optimization · Systems & Chaos
A teenage drama built around rewinding decisions to map which choices actually alter the scripted outcome.
100 Istanbul Cats leans Optimization (Systems & Chaos); Life is Strange leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
100 Istanbul Cats
Scanning and clicking demands no twitch
Life is Strange
Rewind mechanic removes virtually any failure state
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
100 Istanbul Cats
Solo hidden-object game, no opponent
Life is Strange
Scripted teen drama; no opponent models the player
Life is Strange leans a little harder on variance, though the gap is small.
100 Istanbul Cats
Cat placement hidden until found
Life is Strange
Rewind obscures which choices are truly consequential
Life is Strange leans a little harder on optimization, though the gap is small.
100 Istanbul Cats
Systematic scanning of the scene finds every cat
Life is Strange
Understanding consequence chains enables deliberate dialogue path planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.