head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
A hidden-object game testing systematic visual search for hidden cats.

Optimization · Systems & Chaos
An interactive crime drama where timed family choices branch a scripted crisis toward multiple endings.
100 Istanbul Cats leans Optimization (Systems & Chaos); As Dusk Falls leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
100 Istanbul Cats
Scanning and clicking demands no twitch
As Dusk Falls
Timed vote prompts create mild urgency but no skill ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
100 Istanbul Cats
Solo hidden-object game, no opponent
As Dusk Falls
Character arcs are scripted; no opponent adapts to your choices
As Dusk Falls leans a little harder on variance, though the gap is small.
100 Istanbul Cats
Cat placement hidden until found
As Dusk Falls
Branching outcomes obscure which paths are accessible from current state
As Dusk Falls leans a little harder on optimization, though the gap is small.
100 Istanbul Cats
Systematic scanning of the scene finds every cat
As Dusk Falls
Understanding the branching tree allows deliberate replays toward target endings
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.