head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A hidden-object game testing systematic visual search for hidden cats.

Optimization · Practiced Mastery
A slapstick stealth-puzzle game about being a horrible goose.
100 Istanbul Cats leans Optimization (Systems & Chaos); Untitled Goose Game leans Optimization (Practiced Mastery).
Untitled Goose Game leans a little harder on execution, though the gap is small.
100 Istanbul Cats
Scanning and clicking demands no twitch
Untitled Goose Game
Light stealth timing, forgiving controls.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
100 Istanbul Cats
Solo hidden-object game, no opponent
Untitled Goose Game
NPCs follow fixed patterns.
100 Istanbul Cats leans a little harder on variance, though the gap is small.
100 Istanbul Cats
Cat placement hidden until found
Untitled Goose Game
Minor randomness in NPC routines.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
100 Istanbul Cats
Systematic scanning of the scene finds every cat
Untitled Goose Game
Puzzle list rewards efficient routing.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.