head to head
L.A. Noire asks more than 100 Robo Cats, and the gap is variance.

Optimization · Systems & Chaos
A hidden-object game testing methodical visual search for hidden robo-cats.

Optimization · Systems & Chaos
1940s detective procedural built around crime scenes and reading scripted interrogation tells.
100 Robo Cats leans Optimization (Systems & Chaos); L.A. Noire leans Optimization (Systems & Chaos).
L.A. Noire leans a little harder on execution, though the gap is small.
100 Robo Cats
Clicking found cats needs no dexterity
L.A. Noire
Light shooting and driving, very forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
100 Robo Cats
Solo hidden-object game, no opponent
L.A. Noire
Suspects follow fixed scripts, never adapt
L.A. Noire leans clearly harder on variance.
100 Robo Cats
Cat locations hidden until discovered
L.A. Noire
Interrogation tells and clues hidden until discovered
L.A. Noire leans a little harder on optimization, though the gap is small.
100 Robo Cats
Methodical scene scanning finds all the cats
L.A. Noire
Evidence chains and question choices have fixed correct answers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.