L.A. Noire cover art

L.A. Noire

1940s detective procedural built around crime scenes and reading scripted interrogation tells.

On Steam ↗
Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION2 /10READS0 /10VARIANCE4 /10OPTIMIZATION5 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    2/10

    Light shooting and driving, very forgiving

  2. Reads

    cheat: Out-predict an adaptive opponent

    0/10

    Suspects follow fixed scripts, never adapt

  3. Variance

    cheat: See what's hidden / map the RNG

    4/10

    Interrogation tells and clues hidden until discovered

  4. Optimization

    cheat: A perfect solver / coach

    5/10

    Evidence chains and question choices have fixed correct answers

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2011
Developer
Team Bondi
Platforms
PS3, PC, Steam VR, X360
Modes
Single player
IGDB critics
89/100
IGDB users
82/100
StrategyAdventureActionThrillerHistoricalSandboxOpen worldMystery