L.A. Noire cover art

games like

L.A. Noire

L.A. Noire leans Optimization (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Strategy - then ranked by cheat-test profile.

EXECUTION2 /10READS0 /10VARIANCE4 /10OPTIMIZATION5 /10

12 games like L.A. Noire

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Disco Elysium cover art
Disco ElysiumPure Optimization · narrative RPG

Both lean on variance about the same (4 vs 4). Biggest difference: execution (2 vs 0) - No mechanical inputs of consequence

full comparison →
Mafia II cover art
Mafia IIPracticed Mastery · crime action adventure

Both lean on reads about the same (0 vs 0). Biggest difference: variance (4 vs 1) - Story missions are fixed

full comparison →
Heavy Rain cover art
Heavy RainLight / Casual · interactive drama

Both lean on reads about the same (0 vs 0). Biggest difference: variance (4 vs 2) - First-run uncertainty about consequences

full comparison →
Her Story cover art
Her StorySystems & Chaos · FMV detective

Both lean on reads about the same (0 vs 1). Biggest difference: execution (2 vs 0) - Typing search terms only.

full comparison →
The Quarry cover art
The QuarrySystems & Chaos · interactive horror dramacross-genre

Both lean on execution about the same (2 vs 2). Otherwise the profiles match closely.

full comparison →
Life is Strange cover art
Life is StrangeSystems & Chaos · narrative adventurecross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Rewind mechanic removes virtually any failure state

full comparison →
The Last Guardian cover art
The Last GuardianSystems & Chaos · puzzle adventurecross-genre

Both lean on execution about the same (2 vs 2). Biggest difference: variance (4 vs 3) - Trico's unpredictable compliance adds noise

full comparison →
The Dark Pictures Anthology: Man of Medan cover art
The Dark Pictures Anthology: Man of MedanSystems & Chaos · interactive horror dramacross-genre

Both lean on execution about the same (2 vs 2). Biggest difference: optimization (5 vs 4) - Once branches are known, keeping everyone alive is solvable.

full comparison →
Amnesia: A Machine for Pigs cover art
Amnesia: A Machine for PigsSystems & Chaos · narrative horrorcross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Walking and lever-pulling demand essentially nothing physical

full comparison →
DREDGE cover art
DREDGESystems & Chaos · fishing horror adventurecross-genre

Both lean on execution about the same (2 vs 2). Biggest difference: optimization (5 vs 6) - Cargo tetris, routes, and upgrades reward planning

full comparison →
Pony Island cover art
Pony IslandPracticed Mastery · meta puzzle adventurecross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 3) - Light arcade hopping segments with low demands

full comparison →
The Sinking City cover art
The Sinking CityPure Optimization · detective horror investigationcross-genre

Both lean on execution about the same (2 vs 2). Biggest difference: variance (4 vs 3) - Case clues are hidden information until investigated

full comparison →

Game details

Released
2011
Developer
Team Bondi
Platforms
PS3, PC, Steam VR, X360
Modes
Single player
IGDB critics
89/100
IGDB users
82/100
StrategyAdventureActionThrillerHistoricalSandboxOpen worldMystery