head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
An N64 snowboarding racer prized for its weighty carving physics and unforgiving landings.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.
1080° Snowboarding leans Execution (Pure Mechanics); DOOM (2016) leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
1080° Snowboarding
Precise carving, landing angles, and trick inputs
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
1080° Snowboarding
Head-to-head races involve little opponent modeling
DOOM (2016)
Demons scripted attack patterns.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
1080° Snowboarding
Courses are fixed and visible
DOOM (2016)
Minimal encounter randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
1080° Snowboarding
Line choice and shortcut knowledge per course
DOOM (2016)
Rune and weapon mod picks meaningful.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.