head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
An N64 snowboarding racer prized for its weighty carving physics and unforgiving landings.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
1080° Snowboarding leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
1080° Snowboarding leans a little harder on execution, though the gap is small.
1080° Snowboarding
Precise carving, landing angles, and trick inputs
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
1080° Snowboarding leans a little harder on reads, though the gap is small.
1080° Snowboarding
Head-to-head races involve little opponent modeling
Super Mario World
Scripted Koopas adapt to nothing
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
1080° Snowboarding
Courses are fixed and visible
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
1080° Snowboarding leans a little harder on optimization, though the gap is small.
1080° Snowboarding
Line choice and shortcut knowledge per course
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.