head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
A minimalist rhythm platformer where abstract shapes and hazards pulse in lockstep with the soundtrack.

Execution · Pure Mechanics
The Guitar Hero entry that added drums and vocals to chase full-band play.
140 leans Execution (Pure Mechanics); Guitar Hero: World Tour leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
140
Jumps must land on the musical beat precisely
Guitar Hero: World Tour
Fret-and-strum accuracy on expert note charts
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
140
No opponent exists
Guitar Hero: World Tour
Charts never adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
140
Fully deterministic rhythm patterns
Guitar Hero: World Tour
Deterministic charts
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
140
Learning each sequence's timing solution
Guitar Hero: World Tour
Star power activation paths drive top scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.