head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A live-action visual novel weaving five strangers' stories together across one chaotic day in Shibuya.

Optimization · Pure Optimization
A cozy island life-sim about building a community at your pace.
428: Shibuya Scramble leans Optimization (Pure Optimization); Animal Crossing: New Horizons leans Optimization (Pure Optimization).
Animal Crossing: New Horizons leans a little harder on execution, though the gap is small.
428: Shibuya Scramble
Reading and choosing only
Animal Crossing: New Horizons
Trivial inputs.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
428: Shibuya Scramble
No opponent, only branching script
Animal Crossing: New Horizons
NPCs are scripted.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
428: Shibuya Scramble
Cross-character consequences hidden until triggered
Animal Crossing: New Horizons
Daily visitors and fossils randomize.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
428: Shibuya Scramble
Mapping timeline interactions to dodge bad endings
Animal Crossing: New Horizons
Turnips, layout, and time-routing reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.