head to head
The Elder Scrolls V: Skyrim asks more than Animal Crossing: New Horizons, and the gap is execution.

Optimization · Pure Optimization
A cozy island life-sim about building a community at your pace.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Animal Crossing: New Horizons leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans clearly harder on execution.
Animal Crossing: New Horizons
Trivial inputs.
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing: New Horizons
NPCs are scripted.
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Animal Crossing: New Horizons leans a little harder on variance, though the gap is small.
Animal Crossing: New Horizons
Daily visitors and fossils randomize.
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
The Elder Scrolls V: Skyrim leans a little harder on optimization, though the gap is small.
Animal Crossing: New Horizons
Turnips, layout, and time-routing reward planning.
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.