head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Systems & Chaos
A dark comedy about grabbing supplies in sixty seconds, then surviving the fallout shelter's random cruelties.

Variance · Systems & Chaos
Detective work against randomised suspect identities that reshuffle every playthrough.
60 Seconds! leans Variance (Systems & Chaos); Blade Runner leans Variance (Systems & Chaos).
60 Seconds! leans a little harder on execution, though the gap is small.
60 Seconds!
Frantic one-minute house scavenge needs quick navigation
Blade Runner
Point-and-click investigation, no dexterity required
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
60 Seconds!
No adaptive opposition
Blade Runner
Suspects follow branching scripts, not adaptive minds
60 Seconds! leans a little harder on variance, though the gap is small.
60 Seconds!
Random events decide who lives in the bunker
Blade Runner
Replicant identities are randomised each playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
60 Seconds!
Supply priorities and event answers are learnable
Blade Runner
Evidence chains and questioning routes reward systematic detective work
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.