head to head
Five Nights at Freddy's 4 asks more than 60 Seconds!, and the gap is execution.

Variance · Systems & Chaos
A dark comedy about grabbing supplies in sixty seconds, then surviving the fallout shelter's random cruelties.

Variance · Systems & Chaos
Listening for randomised audio cues and executing a defensive checking routine.
60 Seconds! leans Variance (Systems & Chaos); Five Nights at Freddy's 4 leans Variance (Systems & Chaos).
Five Nights at Freddy's 4 leans clearly harder on execution.
60 Seconds!
Frantic one-minute house scavenge needs quick navigation
Five Nights at Freddy's 4
Reacting to breath audio cues within tight windows matters
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
60 Seconds!
No adaptive opposition
Five Nights at Freddy's 4
Animatronic movement is RNG, not an adapting mind
60 Seconds! leans a little harder on variance, though the gap is small.
60 Seconds!
Random events decide who lives in the bunker
Five Nights at Freddy's 4
Random animatronic positions stay hidden behind audio cues
Five Nights at Freddy's 4 leans a little harder on optimization, though the gap is small.
60 Seconds!
Supply priorities and event answers are learnable
Five Nights at Freddy's 4
Door-checking routines become a learnable optimal loop
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.