head to head
60 Seconds!vsNo, I'm Not A Human
60 Seconds! leans Variance (Systems & Chaos); No, I'm Not A Human leans Variance (Systems & Chaos).
60 Seconds!No, I'm Not A Human
Axis by axis
Execution2 vs 1
60 Seconds! leans harder on execution: Frantic one-minute house scavenge needs quick navigation
Reads0 vs 1
No, I'm Not A Human leans harder on reads: Visitors run on hidden rules, not an adapting mind
Variance7 vs 8
No, I'm Not A Human leans harder on variance: Who is human is hidden information you must screen for
Optimization5 vs 6
No, I'm Not A Human leans harder on optimization: Tell-checking becomes a learnable checklist across runs
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

