head to head
Neither is simply harder - they are hard in different places. 7 Days to Die demands more variance; Portal 2 demands more optimization.

Optimization · Pure Optimization
A zombie survival crafter where horde-night base design carries the game.

Optimization · Pure Optimization
A first-person puzzle game where seeing the solution is the whole skill.
7 Days to Die leans Optimization (Pure Optimization); Portal 2 leans Optimization (Pure Optimization).
7 Days to Die leans a little harder on execution, though the gap is small.
7 Days to Die
Aim and movement during horde nights matter.
Portal 2
Portal placement requires some precision but timing is lenient.
7 Days to Die leans a little harder on reads, though the gap is small.
7 Days to Die
Zombie AI is largely scripted with minor pathing adaptation.
Portal 2
No opponent; puzzles are static.
7 Days to Die leans clearly harder on variance.
7 Days to Die
World generation and loot rolls randomized.
Portal 2
Puzzles are deterministic with no randomness.
Portal 2 leans clearly harder on optimization.
7 Days to Die
Base design and horde-night kill funnels dominate.
Portal 2
Solving the puzzle's logic IS the entire game.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.