head to head
80 DaysvsSherlock Holmes: Crimes & Punishments
80 Days leans Optimization (Systems & Chaos); Sherlock Holmes: Crimes & Punishments leans Optimization (Pure Optimization).
80 DaysSherlock Holmes: Crimes & Punishments
Axis by axis
Execution0 vs 1
Sherlock Holmes: Crimes & Punishments leans harder on execution: Minor minigames, no real dexterity ceiling
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 4
80 Days leans harder on variance: Unknown routes, events, and market prices on first runs
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

