head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A narrative race around an alternate steampunk world balancing routes, money, and time.

Optimization · Pure Optimization
A detective adventure about gathering evidence and assembling deduction chains across six cases.
80 Days leans Optimization (Systems & Chaos); Sherlock Holmes: Crimes & Punishments leans Optimization (Pure Optimization).
Sherlock Holmes: Crimes & Punishments leans a little harder on execution, though the gap is small.
80 Days
Menu choices only, no physical skill
Sherlock Holmes: Crimes & Punishments
Minor minigames, no real dexterity ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
80 Days
NPCs follow scripted branches, never adapt
Sherlock Holmes: Crimes & Punishments
Suspects are scripted, nothing adapts to you
80 Days leans a little harder on variance, though the gap is small.
80 Days
Unknown routes, events, and market prices on first runs
Sherlock Holmes: Crimes & Punishments
Clues are hidden but fixed until discovered
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
80 Days
Routing, packing, and trading converge to optimal circumnavigations
Sherlock Holmes: Crimes & Punishments
Deduction chains have correct solvable answers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.