head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A visual novel thriller mixing escape-room puzzles with branching life-or-death story routes.

Optimization · Systems & Chaos
A grim point-and-click testing puzzle persistence through a fixed descent into madness.
999: Nine Hours, Nine Persons, Nine Doors leans Optimization (Systems & Chaos); Downfall leans Optimization (Systems & Chaos).
Downfall leans a little harder on execution, though the gap is small.
999: Nine Hours, Nine Persons, Nine Doors
Tapping through text and puzzles, zero dexterity
Downfall
Clicking through scenes has no motor demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
999: Nine Hours, Nine Persons, Nine Doors
Characters follow a fixed script, never adapt
Downfall
Characters are scripted psyches, not adapting opponents
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
999: Nine Hours, Nine Persons, Nine Doors
Hidden story branches and twists drive first playthroughs
Downfall
Branching horrors are hidden until choices reveal them
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
999: Nine Hours, Nine Persons, Nine Doors
Escape-room puzzles and route flowchart are fully solvable
Downfall
Puzzle chains and ending routes have fixed solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.