head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Systems & Chaos
A visual novel thriller mixing escape-room puzzles with branching life-or-death story routes.

Optimization · Systems & Chaos
Sifting a found phone's hidden contents to assemble one fixed mystery.
999: Nine Hours, Nine Persons, Nine Doors leans Optimization (Systems & Chaos); Simulacra leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
999: Nine Hours, Nine Persons, Nine Doors
Tapping through text and puzzles, zero dexterity
Simulacra
Tapping through a phone interface
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
999: Nine Hours, Nine Persons, Nine Doors
Characters follow a fixed script, never adapt
Simulacra
The entity is scripted horror, not an adapting mind
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
999: Nine Hours, Nine Persons, Nine Doors
Hidden story branches and twists drive first playthroughs
Simulacra
The mystery is hidden information uncovered once
999: Nine Hours, Nine Persons, Nine Doors leans a little harder on optimization, though the gap is small.
999: Nine Hours, Nine Persons, Nine Doors
Escape-room puzzles and route flowchart are fully solvable
Simulacra
Piecing clues from texts and apps is the whole test
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.