head to head
Baldur's Gate 3 asks more than Simulacra, and the gap is optimization.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Optimization · Systems & Chaos
Sifting a found phone's hidden contents to assemble one fixed mystery.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Simulacra leans Optimization (Systems & Chaos).
Baldur's Gate 3 leans a little harder on execution, though the gap is small.
Baldur's Gate 3
Turn-based; no input dexterity.
Simulacra
Tapping through a phone interface
Baldur's Gate 3 leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Simulacra
The entity is scripted horror, not an adapting mind
Baldur's Gate 3 leans clearly harder on variance.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Simulacra
The mystery is hidden information uncovered once
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Simulacra
Piecing clues from texts and apps is the whole test
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.