head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Systems & Chaos
A narrative mystery testing deduction by matching evidence against scripted lies.

Optimization · Systems & Chaos
A social-intrigue RPG where you spend skill resources to exploit dinner guests' scripted psychological weaknesses.
A Case of Distrust leans Optimization (Systems & Chaos); The Council leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
A Case of Distrust
Pure dialogue and menu selection
The Council
Menu-driven confrontations; no dexterity.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
A Case of Distrust
Suspects lie by script, not in response to you
The Council
NPCs have vulnerabilities and immunities, but fully scripted.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
A Case of Distrust
The mystery is hidden information until evidence reveals it
The Council
Hidden character traits and unknown consequences until learned.
A Case of Distrust leans a little harder on optimization, though the gap is small.
A Case of Distrust
Matching statements against evidence is a deduction puzzle
The Council
Skill points, effort resources and exploiting known weaknesses are systemic.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.