head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
Strict one-button rhythm game where two orbiting planets must hit every beat exactly.

Execution · Pure Mechanics
Sequel rhythm game with harder setlists and refined plastic-guitar technique.
A Dance of Fire and Ice leans Execution (Pure Mechanics); Guitar Hero II leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
A Dance of Fire and Ice
One-button precision timing with zero forgiveness
Guitar Hero II
Harder charts, hammer-ons, and three-note chords
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
A Dance of Fire and Ice
No opponent, just the track
Guitar Hero II
Static note highways
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
A Dance of Fire and Ice
Completely deterministic patterns
Guitar Hero II
Fully deterministic charts
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
A Dance of Fire and Ice
Learning the rhythm map is quick, executing it isn't
Guitar Hero II
Star power pathing for leaderboard play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.