head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A charming 3D collectathon platformer.

Execution · Light / Casual
A deliberately trivial chase advergame testing only basic steering.
A Hat in Time leans Execution (Practiced Mastery); Dash of Destruction leans Execution (Light / Casual).
A Hat in Time leans a little harder on execution, though the gap is small.
A Hat in Time
Forgiving 3D platforming
Dash of Destruction
Simple steering is the only demand, deliberately easy
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
A Hat in Time
Scripted bosses
Dash of Destruction
Chase AI barely reacts; local human play adds a sliver
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
A Hat in Time
Deterministic levels
Dash of Destruction
City layouts are fixed and tiny
A Hat in Time leans a little harder on optimization, though the gap is small.
A Hat in Time
Badge loadouts offer light tuning
Dash of Destruction
Routes are learned in minutes by design
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.