head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Light / Casual
A deliberately trivial chase advergame testing only basic steering.

Optimization · Light / Casual
A branching story that tests choice exploration more than any skill.
Dash of Destruction leans Execution (Light / Casual); Detroit: Become Human leans Optimization (Light / Casual).
Dash of Destruction leans a little harder on execution, though the gap is small.
Dash of Destruction
Simple steering is the only demand, deliberately easy
Detroit: Become Human
Quick-time events demand only basic reaction timing
Dash of Destruction leans a little harder on reads, though the gap is small.
Dash of Destruction
Chase AI barely reacts; local human play adds a sliver
Detroit: Become Human
Branching script, no adaptive adversary
Detroit: Become Human leans a little harder on variance, though the gap is small.
Dash of Destruction
City layouts are fixed and tiny
Detroit: Become Human
Branch consequences are hidden information until explored
Detroit: Become Human leans a little harder on optimization, though the gap is small.
Dash of Destruction
Routes are learned in minutes by design
Detroit: Become Human
Flowchart completion is a light solvable puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.