head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A charming 3D collectathon platformer.

Execution · Practiced Mastery
A cinematic puzzle-platformer emphasizing atmosphere and light puzzle-solving.
A Hat in Time leans Execution (Practiced Mastery); Planet of Lana II: Children of the Leaf leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
A Hat in Time
Forgiving 3D platforming
Planet of Lana II: Children of the Leaf
platforming timing and puzzle-action sequences
A Hat in Time leans a little harder on reads, though the gap is small.
A Hat in Time
Scripted bosses
Planet of Lana II: Children of the Leaf
no adaptive opponent, scripted threats
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
A Hat in Time
Deterministic levels
Planet of Lana II: Children of the Leaf
minimal randomness, deterministic puzzles
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
A Hat in Time
Badge loadouts offer light tuning
Planet of Lana II: Children of the Leaf
minor puzzle-solving sequencing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.