head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A charming 3D collectathon platformer.

Execution · Practiced Mastery
Light web-swinging execution over a scripted open-world checklist.
A Hat in Time leans Execution (Practiced Mastery); Spider-Man 3 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
A Hat in Time
Forgiving 3D platforming
Spider-Man 3
Swing control and combo timing carry the combat
A Hat in Time leans a little harder on reads, though the gap is small.
A Hat in Time
Scripted bosses
Spider-Man 3
Enemies follow fixed scripts, nothing models you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
A Hat in Time
Deterministic levels
Spider-Man 3
Open-world missions are static once discovered
Spider-Man 3 leans a little harder on optimization, though the gap is small.
A Hat in Time
Badge loadouts offer light tuning
Spider-Man 3
Upgrade paths and mission objectives are shallowly solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.