head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A charming 3D collectathon platformer.
Execution · Light / Casual
A low-stakes destruction sandbox testing little beyond button-mashing persistence.
A Hat in Time leans Execution (Practiced Mastery); The Incredible Hulk leans Execution (Light / Casual).
A Hat in Time leans a little harder on execution, though the gap is small.
A Hat in Time
Forgiving 3D platforming
The Incredible Hulk
Smashing requires little precision; Hulk shrugs off mistakes
A Hat in Time leans a little harder on reads, though the gap is small.
A Hat in Time
Scripted bosses
The Incredible Hulk
Enemy waves spawn on scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
A Hat in Time
Deterministic levels
The Incredible Hulk
The open city holds few meaningful unknowns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
A Hat in Time
Badge loadouts offer light tuning
The Incredible Hulk
Upgrades and mission order add a thin solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.