head to head
The Incredible Hulk asks more than Firewatch, and the gap is execution.

Optimization · Light / Casual
A first-person mystery about a fire lookout in a Wyoming forest.
Execution · Light / Casual
A low-stakes destruction sandbox testing little beyond button-mashing persistence.
Firewatch leans Optimization (Light / Casual); The Incredible Hulk leans Execution (Light / Casual).
The Incredible Hulk leans clearly harder on execution.
Firewatch
Walking and radio dialogue only.
The Incredible Hulk
Smashing requires little precision; Hulk shrugs off mistakes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Firewatch
No adaptive opposition.
The Incredible Hulk
Enemy waves spawn on scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Firewatch
Minor environmental discoveries.
The Incredible Hulk
The open city holds few meaningful unknowns
The Incredible Hulk leans a little harder on optimization, though the gap is small.
Firewatch
Few systems to optimize.
The Incredible Hulk
Upgrades and mission order add a thin solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.