head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Light / Casual
Branching interactive thriller where QTE choices decide who survives the Origami Killer case.
Execution · Light / Casual
A low-stakes destruction sandbox testing little beyond button-mashing persistence.
Heavy Rain leans Execution (Light / Casual); The Incredible Hulk leans Execution (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Heavy Rain
QTE prompts under tension
The Incredible Hulk
Smashing requires little precision; Hulk shrugs off mistakes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Heavy Rain
No adaptive opposition
The Incredible Hulk
Enemy waves spawn on scripts
Heavy Rain leans a little harder on variance, though the gap is small.
Heavy Rain
First-run uncertainty about consequences
The Incredible Hulk
The open city holds few meaningful unknowns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Heavy Rain
Branch knowledge fully solves outcomes
The Incredible Hulk
Upgrades and mission order add a thin solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.