head to head
Baldur's Gate 3 asks more than A Park Full of Cats, and the gap is variance.

Optimization · Systems & Chaos
A hidden-object game testing visual search across amusement-park scenes.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.
A Park Full of Cats leans Optimization (Systems & Chaos); Baldur's Gate 3 leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
A Park Full of Cats
Pointing and clicking demands no twitch
Baldur's Gate 3
Turn-based; no input dexterity.
Baldur's Gate 3 leans clearly harder on reads.
A Park Full of Cats
Solo hidden-object game, no opponent
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Baldur's Gate 3 leans clearly harder on variance.
A Park Full of Cats
Cat placements hidden until found
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Baldur's Gate 3 leans clearly harder on optimization.
A Park Full of Cats
Careful scene scanning locates every hidden cat
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.