head to head
L.A. Noire asks more than A Park Full of Cats, and the gap is variance.

Optimization · Systems & Chaos
A hidden-object game testing visual search across amusement-park scenes.

Optimization · Systems & Chaos
1940s detective procedural built around crime scenes and reading scripted interrogation tells.
A Park Full of Cats leans Optimization (Systems & Chaos); L.A. Noire leans Optimization (Systems & Chaos).
L.A. Noire leans a little harder on execution, though the gap is small.
A Park Full of Cats
Pointing and clicking demands no twitch
L.A. Noire
Light shooting and driving, very forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
A Park Full of Cats
Solo hidden-object game, no opponent
L.A. Noire
Suspects follow fixed scripts, never adapt
L.A. Noire leans clearly harder on variance.
A Park Full of Cats
Cat placements hidden until found
L.A. Noire
Interrogation tells and clues hidden until discovered
L.A. Noire leans a little harder on optimization, though the gap is small.
A Park Full of Cats
Careful scene scanning locates every hidden cat
L.A. Noire
Evidence chains and question choices have fixed correct answers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.