head to head
A Plague Tale: InnocencevsAdventure Time: Explore the Dungeon Because I Don't Know!
A Plague Tale: Innocence leans Optimization (Practiced Mastery); Adventure Time: Explore the Dungeon Because I Don't Know! leans Execution (Practiced Mastery).
A Plague Tale: InnocenceAdventure Time: Explore the Dungeon Because I Don't Know!
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Adventure Time: Explore the Dungeon Because I Don't Know! leans harder on variance: Floor layouts and drops shuffle modestly per run
Optimization5 vs 4
A Plague Tale: Innocence leans harder on optimization: Encounter routes have clean solutions.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

