head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
A cinematic stealth-adventure about siblings surviving plague-era France.

Execution · Practiced Mastery
A simple licensed dungeon crawl testing patience more than mechanical skill.
A Plague Tale: Innocence leans Optimization (Practiced Mastery); Adventure Time: Explore the Dungeon Because I Don't Know! leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
A Plague Tale: Innocence
Stealth and sling aiming need basic skill.
Adventure Time: Explore the Dungeon Because I Don't Know!
Simple beat-em-up swings with little twitch pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
A Plague Tale: Innocence
Guard patrols are scripted.
Adventure Time: Explore the Dungeon Because I Don't Know!
Dungeon monsters follow scripted behaviour
Adventure Time: Explore the Dungeon Because I Don't Know! leans a little harder on variance, though the gap is small.
A Plague Tale: Innocence
Light patrol variation.
Adventure Time: Explore the Dungeon Because I Don't Know!
Floor layouts and drops shuffle modestly per run
A Plague Tale: Innocence leans a little harder on optimization, though the gap is small.
A Plague Tale: Innocence
Encounter routes have clean solutions.
Adventure Time: Explore the Dungeon Because I Don't Know!
Token spending and character picks are shallow planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
A Plague Tale: Innocence →
full breakdown
Adventure Time: Explore the Dungeon Because I Don't Know! →