head to head

A Plague Tale: Innocence cover artvsAdventure Time: Explore the Dungeon Because I Don't Know! cover art

A Plague Tale: InnocencevsAdventure Time: Explore the Dungeon Because I Don't Know!

A Plague Tale: Innocence leans Optimization (Practiced Mastery); Adventure Time: Explore the Dungeon Because I Don't Know! leans Execution (Practiced Mastery).

EXECUTION4 /10READS0 /10VARIANCE2 /10OPTIMIZATION5 /10
A Plague Tale: InnocenceAdventure Time: Explore the Dungeon Because I Don't Know!

Axis by axis

Execution4 vs 4

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance2 vs 3

Adventure Time: Explore the Dungeon Because I Don't Know! leans harder on variance: Floor layouts and drops shuffle modestly per run

Optimization5 vs 4

A Plague Tale: Innocence leans harder on optimization: Encounter routes have clean solutions.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

A Plague Tale: Innocence

full breakdown

Adventure Time: Explore the Dungeon Because I Don't Know!