head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A cinematic stealth-adventure about siblings surviving plague-era France.

Optimization · Practiced Mastery
The genre-defining 3D open-world crime game set in Liberty City.
A Plague Tale: Innocence leans Optimization (Practiced Mastery); Grand Theft Auto III leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
A Plague Tale: Innocence
Stealth and sling aiming need basic skill.
Grand Theft Auto III
Driving and clunky gunplay set a modest physical bar
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
A Plague Tale: Innocence
Guard patrols are scripted.
Grand Theft Auto III
Enemies are scripted; nothing models the player
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
A Plague Tale: Innocence
Light patrol variation.
Grand Theft Auto III
Pedestrian and traffic chaos lightly randomises encounters
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
A Plague Tale: Innocence
Encounter routes have clean solutions.
Grand Theft Auto III
Mission routing and city knowledge are learnable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.