head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A cinematic stealth-adventure about siblings surviving plague-era France.

Execution · Practiced Mastery
A monochrome puzzle-platformer about a boy lost in limbo.
A Plague Tale: Innocence leans Optimization (Practiced Mastery); Limbo leans Execution (Practiced Mastery).
Limbo leans a little harder on execution, though the gap is small.
A Plague Tale: Innocence
Stealth and sling aiming need basic skill.
Limbo
Tight platforming with trial-and-error.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
A Plague Tale: Innocence
Guard patrols are scripted.
Limbo
Hazards are scripted.
A Plague Tale: Innocence leans a little harder on variance, though the gap is small.
A Plague Tale: Innocence
Light patrol variation.
Limbo
No randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
A Plague Tale: Innocence
Encounter routes have clean solutions.
Limbo
Puzzles have fixed solutions.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.